Skill paths

Each class has 3 paths and each path has 4 skills, from level 1 to 30. The numbers below are read straight from the game: what you see here is what the battle uses.

  • You earn 1 skill point every 5 levels. Unlocking a skill at its level is free (level 1); every upgrade after that costs 1 point.
  • Active skills need a slot: 2 slots up to level 9, 3 from 10 to 29 and 4 from 30 on. Passives are always on and take no slot.
  • There are no cooldowns in Vaelenor: the only limit on a skill is MP. The only waiting is how long effects last.

Warrior

Maxing all 3 paths costs 48 points β€” you cannot upgrade everything, so the choice matters.

Strength

Skill Level Type MP (lv 1 β†’ 5) Power (lv 1 β†’ 5) Effect / duration
Brutal Strike Primary 1 Active Physical Β· Single target 8 β†’ 12 130% β†’ 200% Bleed, Stun
Charge Primary 5 Active Physical Β· Single target 12 β†’ 20 150% β†’ 240% Knockback, Stun
Crush Primary 15 Active Physical Β· Single target 18 β†’ 28 150% β†’ 245% Armor break, Bleed, Stun
Chaos Blade Ultimate 30 Active Physical Β· Single target 40 β†’ 56 230% β†’ 380% Bleed, Armor break, Stun
Brutal Strike β€” Level by level
  1. Lv 1 β€” A powerful strike dealing 130% damage.
  2. Lv 2 β€” Damage increased to 145%.
  3. Lv 3 β€” 160% damage and bleed (20% of the hit per turn, 2 turns).
  4. Lv 4 β€” 180% damage; bleed rises to 30%.
  5. Lv 5 β€” 200% damage and a 15% chance to stun.
Charge β€” Level by level
  1. Lv 1 β€” Charges the enemy for 150% damage.
  2. Lv 2 β€” Damage increased to 170%.
  3. Lv 3 β€” Damage increased to 190%.
  4. Lv 4 β€” 215% damage and knockback (the target loses 30% of its turn bar).
  5. Lv 5 β€” 240% damage, 40% knockback and a 20% chance to stun.
Crush β€” Level by level
  1. Lv 1 β€” Downward blow: 150% damage and βˆ’20% DEF on the target for 2 turns.
  2. Lv 2 β€” Damage increased to 170%.
  3. Lv 3 β€” 190% damage and bleed (20% of the hit per turn, 2 turns).
  4. Lv 4 β€” 215% damage; armor break and bleed rise to 25%.
  5. Lv 5 β€” 245% damage and a 20% chance to stun.
Chaos Blade β€” Level by level
  1. Lv 1 β€” Devastating strike: 230% damage and bleed (25% per turn, 2 turns).
  2. Lv 2 β€” Damage increased to 260%.
  3. Lv 3 β€” 290% damage and βˆ’20% DEF on the target for 3 turns.
  4. Lv 4 β€” 330% damage; 30% bleed for 3 turns and βˆ’25% DEF.
  5. Lv 5 β€” 380% damage and a 30% chance to stun.

Endurance

Skill Level Type MP (lv 1 β†’ 5) Power (lv 1 β†’ 5) Effect / duration
Taunt Primary 1 Active Buff Β· Self 6 β†’ 10 50% β†’ 90% % of the base stat DEF Β· 4 turns Reflect, Counterattack
Living Shield Secondary 5 Active Buff Β· Self 12 β†’ 20 20% β†’ 40% % of the base stat DEF Β· 3 turns Shield, Reflect, Counterattack
Steel Skin Secondary 10 Passive β€” β€” DEF +25%, Immune to bleed
Unbreakable Bastion Ultimate 30 Active Buff Β· Self 35 β†’ 48 60% β†’ 100% % of the base stat DEF Β· 3 turns Regeneration, Reflect, Immunity
Taunt β€” Level by level
  1. Lv 1 β€” +50% DEF and reflects 15% of damage taken for 4 turns.
  2. Lv 2 β€” DEF increased to +60%.
  3. Lv 3 β€” +70% DEF; reflect rises to 20%.
  4. Lv 4 β€” +80% DEF; reflect rises to 25%.
  5. Lv 5 β€” +90% DEF and a 30% chance to counterattack when hit.
Living Shield β€” Level by level
  1. Lv 1 β€” Shield worth 10% of max HP and +20% DEF for 3 turns.
  2. Lv 2 β€” 12% shield and +25% DEF.
  3. Lv 3 β€” 14% shield, +30% DEF and reflects 20% of damage taken.
  4. Lv 4 β€” 16% shield, +35% DEF and 30% reflect.
  5. Lv 5 β€” 18% shield, +40% DEF and a 30% chance to counterattack.
Steel Skin β€” Level by level
  1. Lv 1 β€” Increases your DEF by 5%.
  2. Lv 2 β€” Increases your DEF by 10%.
  3. Lv 3 β€” Increases your DEF by 15%.
  4. Lv 4 β€” Increases your DEF by 20%.
  5. Lv 5 β€” Increases your DEF by 25% and makes you immune to bleed.
Unbreakable Bastion β€” Level by level
  1. Lv 1 β€” Living fortress: +60% DEF and regenerates 5% HP per turn for 3 turns.
  2. Lv 2 β€” +70% DEF and 6% regeneration.
  3. Lv 3 β€” +80% DEF, 7% regeneration and reflects 25% of damage taken.
  4. Lv 4 β€” +90% DEF; 8% regeneration and reflect for 4 turns.
  5. Lv 5 β€” +100% DEF, 10% regeneration and immunity to negative effects for 4 turns.

Berserker

Skill Level Type MP (lv 1 β†’ 5) Power (lv 1 β†’ 5) Effect / duration
Frenzy Primary 1 Active Physical Β· Single target 7 β†’ 11 120% β†’ 195% ATK up, Crit up, Bleed
Fury Shout Primary 5 Active Buff Β· Self 10 β†’ 18 35% β†’ 60% % of the base stat ATK Β· 5 turns Speed up, Crit up
Latent Fury Secondary 15 Passive β€” β€” ATK +25%, Crit rate +5%
Carnage Ultimate 30 Active Physical Β· All enemies 45 β†’ 65 200% β†’ 350% Bleed, Armor break, Stun
Frenzy β€” Level by level
  1. Lv 1 β€” A frenzied attack dealing 120% damage.
  2. Lv 2 β€” 135% damage and +10% ATK for 2 turns.
  3. Lv 3 β€” Damage increased to 150%.
  4. Lv 4 β€” 170% damage and bleed on the target (20% per turn, 2 turns).
  5. Lv 5 β€” 195% damage and +10% crit chance alongside the ATK bonus.
Fury Shout β€” Level by level
  1. Lv 1 β€” +35% ATK for 5 turns.
  2. Lv 2 β€” ATK increased to +40%.
  3. Lv 3 β€” +45% ATK and +10% speed.
  4. Lv 4 β€” +50% ATK and +15% speed.
  5. Lv 5 β€” +60% ATK, +15% speed and +5% crit chance.
Latent Fury β€” Level by level
  1. Lv 1 β€” Increases your ATK by 5%.
  2. Lv 2 β€” Increases your ATK by 10%.
  3. Lv 3 β€” Increases your ATK by 15%.
  4. Lv 4 β€” Increases your ATK by 20%.
  5. Lv 5 β€” Increases your ATK by 25% and crit rate by +5%.
Carnage β€” Level by level
  1. Lv 1 β€” Flurry of blows: 200% damage to all enemies and bleed (20% per turn, 2 turns).
  2. Lv 2 β€” Damage increased to 230%.
  3. Lv 3 β€” 260% damage and βˆ’20% DEF on everyone hit.
  4. Lv 4 β€” 300% damage; 25% bleed for 3 turns.
  5. Lv 5 β€” 350% damage and a 25% chance to stun each target.

Mage

Maxing all 3 paths costs 48 points β€” you cannot upgrade everything, so the choice matters.

Fire

Skill Level Type MP (lv 1 β†’ 5) Power (lv 1 β†’ 5) Effect / duration
Fireball Primary 1 Active Magical Β· Single target Β· Fire 18 β†’ 60 130% β†’ 200% Burn
Flame Burst Primary 5 Active Magical Β· All enemies Β· Fire 44 β†’ 100 120% β†’ 195% Burn, Weaken
Fire Pillar Primary 15 Active Magical Β· Single target Β· Fire 90 β†’ 175 150% β†’ 245% Burn, Armor break, Stun
Meteor Ultimate 30 Active Magical Β· All enemies Β· Fire 270 β†’ 415 220% β†’ 370% Burn, Stun, Armor break
Fireball β€” Level by level
  1. Lv 1 β€” Hurls a fireball dealing 130% damage.
  2. Lv 2 β€” Damage increased to 145%.
  3. Lv 3 β€” 160% damage and burn (20% of the hit per turn, 2 turns).
  4. Lv 4 β€” 180% damage; burn rises to 30%.
  5. Lv 5 β€” 200% damage and burn for 3 turns.
Flame Burst β€” Level by level
  1. Lv 1 β€” Wave of fire: 120% damage to all enemies.
  2. Lv 2 β€” Damage increased to 135%.
  3. Lv 3 β€” 150% damage and burn on everyone (15% per turn, 2 turns).
  4. Lv 4 β€” 170% damage; burn rises to 20%.
  5. Lv 5 β€” 195% damage and βˆ’15% ATK on everyone hit for 2 turns.
Fire Pillar β€” Level by level
  1. Lv 1 β€” Column of fire: 150% damage and burn (20% per turn, 2 turns).
  2. Lv 2 β€” Damage increased to 170%.
  3. Lv 3 β€” 190% damage and βˆ’20% DEF on the target for 2 turns.
  4. Lv 4 β€” 215% damage; burn and armor break rise to 25%.
  5. Lv 5 β€” 245% damage and a 20% chance to stun.
Meteor β€” Level by level
  1. Lv 1 β€” Meteor: 220% damage to all enemies and burn (20% per turn, 2 turns).
  2. Lv 2 β€” Damage increased to 250%.
  3. Lv 3 β€” 280% damage and a 20% chance to stun each target.
  4. Lv 4 β€” 320% damage; 25% burn for 3 turns.
  5. Lv 5 β€” 370% damage, a 25% chance to stun and βˆ’25% DEF on everyone hit.

Ice

Skill Level Type MP (lv 1 β†’ 5) Power (lv 1 β†’ 5) Effect / duration
Frost Bolt Primary 1 Active Magical Β· Single target Β· Water 18 β†’ 60 125% β†’ 200% Slow, Stun
Ice Armor Secondary 5 Active Buff Β· Self 33 β†’ 90 25% β†’ 50% % of the base stat DEF Β· 4 turns Shield, Reflect
Frozen Heart Secondary 10 Passive β€” β€” DEF +20%, Max HP +5%
Eternal Blizzard Ultimate 30 Active Magical Β· All enemies Β· Water 245 β†’ 415 200% β†’ 350% Slow, Stun, Armor break
Frost Bolt β€” Level by level
  1. Lv 1 β€” Frost bolt dealing 125% damage.
  2. Lv 2 β€” 140% damage and βˆ’15% speed on the target for 2 turns.
  3. Lv 3 β€” 155% damage; slow rises to 20%.
  4. Lv 4 β€” 175% damage; slow rises to 25%.
  5. Lv 5 β€” 200% damage and a 10% chance to freeze (stun).
Ice Armor β€” Level by level
  1. Lv 1 β€” +25% DEF and a shield worth 8% of max HP for 4 turns.
  2. Lv 2 β€” +30% DEF and a 10% shield.
  3. Lv 3 β€” +35% DEF, 12% shield and reflects 15% of damage taken.
  4. Lv 4 β€” +40% DEF, 14% shield and 20% reflect.
  5. Lv 5 β€” +50% DEF, 16% shield and 25% reflect.
Frozen Heart β€” Level by level
  1. Lv 1 β€” Increases your DEF by 4%.
  2. Lv 2 β€” Increases your DEF by 8%.
  3. Lv 3 β€” Increases your DEF by 12%.
  4. Lv 4 β€” Increases your DEF by 16%.
  5. Lv 5 β€” Increases your DEF by 20% and your HP by 5%.
Eternal Blizzard β€” Level by level
  1. Lv 1 β€” Ice storm: 200% damage to all enemies and βˆ’25% speed for 2 turns.
  2. Lv 2 β€” Damage increased to 230%.
  3. Lv 3 β€” 260% damage and a 20% chance to freeze each target.
  4. Lv 4 β€” 300% damage; 30% slow for 3 turns.
  5. Lv 5 β€” 350% damage, a 30% chance to freeze and βˆ’20% DEF on everyone hit.

Arcane

Skill Level Type MP (lv 1 β†’ 5) Power (lv 1 β†’ 5) Effect / duration
Arcane Missiles Primary 1 Active Magical Β· Single target 16 β†’ 54 125% β†’ 200% Armor pierce, Empowered crit
Arcane Channeling Primary 5 Active Buff Β· Self 27 β†’ 80 35% β†’ 60% % of the base stat ATK Β· 5 turns Speed up, Crit up
Arcane Mind Secondary 15 Passive β€” β€” Max MP +50%, Crit rate +5%
Arcane Rupture Ultimate 30 Active Magical Β· Single target 215 β†’ 355 240% β†’ 390% Armor pierce, Weaken, Stun
Arcane Missiles β€” Level by level
  1. Lv 1 β€” Arcane missiles dealing 125% damage.
  2. Lv 2 β€” Damage increased to 140%.
  3. Lv 3 β€” 155% damage, ignoring 15% of the target’s DEF.
  4. Lv 4 β€” 175% damage; ignores 20% of DEF.
  5. Lv 5 β€” 200% damage, ignores 25% of DEF and +10% crit chance.
Arcane Channeling β€” Level by level
  1. Lv 1 β€” +35% ATK for 5 turns.
  2. Lv 2 β€” ATK increased to +40%.
  3. Lv 3 β€” +45% ATK and +10% speed.
  4. Lv 4 β€” +50% ATK and +15% speed.
  5. Lv 5 β€” +60% ATK, +15% speed and +5% crit chance.
Arcane Mind β€” Level by level
  1. Lv 1 β€” Increases your max MP by 10%.
  2. Lv 2 β€” Increases your max MP by 20%.
  3. Lv 3 β€” Increases your max MP by 30%.
  4. Lv 4 β€” Increases your max MP by 40%.
  5. Lv 5 β€” Increases your max MP by 50% and crit rate by +5%.
Arcane Rupture β€” Level by level
  1. Lv 1 β€” Tears reality: 240% damage, ignoring 25% of DEF.
  2. Lv 2 β€” Damage increased to 270%.
  3. Lv 3 β€” 300% damage, ignores 30% of DEF and βˆ’20% ATK on the target for 2 turns.
  4. Lv 4 β€” 340% damage; βˆ’25% ATK for 3 turns.
  5. Lv 5 β€” 390% damage and a 30% chance to stun.

Archer

Maxing all 3 paths costs 48 points β€” you cannot upgrade everything, so the choice matters.

Precision

Skill Level Type MP (lv 1 β†’ 5) Power (lv 1 β†’ 5) Effect / duration
Precise Shot Primary 1 Active Physical Β· Single target 8 β†’ 12 130% β†’ 200% Empowered crit, Armor pierce
Double Shot Primary 5 Active Physical Β· Single target 12 β†’ 20 150% β†’ 240% Empowered crit, Armor pierce
Eagle Eye Secondary 10 Passive β€” β€” Crit rate +15%, Crit multiplier +0,2Γ—
Arrow Rain Ultimate 30 Active Physical Β· All enemies 45 β†’ 65 200% β†’ 350% Empowered crit, Slow, Armor pierce
Precise Shot β€” Level by level
  1. Lv 1 β€” A precise shot dealing 130% damage.
  2. Lv 2 β€” Damage increased to 145%.
  3. Lv 3 β€” 160% damage and +15% crit chance on the shot.
  4. Lv 4 β€” 180% damage; the shot’s crit bonus rises to +20%.
  5. Lv 5 β€” 200% damage and ignores 20% of the target’s DEF.
Double Shot β€” Level by level
  1. Lv 1 β€” Two arrows in quick succession for 150% total damage.
  2. Lv 2 β€” Damage increased to 170%.
  3. Lv 3 β€” Damage increased to 190%.
  4. Lv 4 β€” 215% damage and +15% crit chance.
  5. Lv 5 β€” 240% damage and ignores 20% of the target’s DEF.
Eagle Eye β€” Level by level
  1. Lv 1 β€” Increases your crit chance by 3%.
  2. Lv 2 β€” Increases your crit chance by 6%.
  3. Lv 3 β€” Increases your crit chance by 9%.
  4. Lv 4 β€” Increases your crit chance by 12%.
  5. Lv 5 β€” Increases crit chance by 15% and crit multiplier by +0.2.
Arrow Rain β€” Level by level
  1. Lv 1 β€” Volley: 200% damage to all enemies with +10% crit chance.
  2. Lv 2 β€” Damage increased to 230%.
  3. Lv 3 β€” 260% damage and βˆ’20% speed on everyone hit for 2 turns.
  4. Lv 4 β€” 300% damage and +15% crit chance.
  5. Lv 5 β€” 350% damage, 25% slow and ignores 20% of DEF.

Poison

Skill Level Type MP (lv 1 β†’ 5) Power (lv 1 β†’ 5) Effect / duration
Poison Arrow Primary 1 Active Physical Β· Single target Β· Earth 8 β†’ 12 115% β†’ 175% Poison, Slow, Armor break
Toxic Cloud Secondary 5 Active Physical Β· All enemies Β· Earth 16 β†’ 25 100% β†’ 165% Poison, Slow, Armor break
Serpent Blood Secondary 15 Passive β€” β€” Max HP +20%, ATK +5%
Viper’s Plague Ultimate 30 Active Physical Β· Single target Β· Earth 40 β†’ 56 220% β†’ 370% Poison, Armor break, Stun
Poison Arrow β€” Level by level
  1. Lv 1 β€” Poisoned arrow: 115% damage and poison (25% of the hit per turn, 3 turns).
  2. Lv 2 β€” Damage increased to 125%.
  3. Lv 3 β€” 140% damage and βˆ’15% speed on the target.
  4. Lv 4 β€” 155% damage; poison rises to 30%.
  5. Lv 5 β€” 175% damage and the poison strips 15% of the target’s DEF.
Toxic Cloud β€” Level by level
  1. Lv 1 β€” Gas cloud: 100% damage to all enemies and poison (20% per turn, 2 turns).
  2. Lv 2 β€” Damage increased to 115%.
  3. Lv 3 β€” 130% damage and βˆ’15% speed on everyone.
  4. Lv 4 β€” 145% damage; 25% poison for 3 turns.
  5. Lv 5 β€” 165% damage and βˆ’15% DEF on everyone hit.
Serpent Blood β€” Level by level
  1. Lv 1 β€” Increases your HP by 4%.
  2. Lv 2 β€” Increases your HP by 8%.
  3. Lv 3 β€” Increases your HP by 12%.
  4. Lv 4 β€” Increases your HP by 16%.
  5. Lv 5 β€” Increases your HP by 20% and your ATK by 5%.
Viper’s Plague β€” Level by level
  1. Lv 1 β€” Legendary venom: 220% damage and poison (30% per turn, 3 turns).
  2. Lv 2 β€” Damage increased to 250%.
  3. Lv 3 β€” 280% damage and βˆ’20% DEF on the target for 3 turns.
  4. Lv 4 β€” 320% damage; 35% poison and βˆ’25% DEF.
  5. Lv 5 β€” 370% damage and a 25% chance to stun.

Shadow

Skill Level Type MP (lv 1 β†’ 5) Power (lv 1 β†’ 5) Effect / duration
Sneak Attack Primary 1 Active Physical Β· Single target 7 β†’ 11 125% β†’ 200% Empowered crit, Bleed, Stun
Shadow Cloak Primary 5 Active Buff Β· Self 10 β†’ 18 25% β†’ 50% % of the base stat Speed Β· 4 turns Crit up, ATK up
Silent Steps Secondary 15 Passive β€” β€” Speed +50, Crit rate +5%
Blade Dance Ultimate 30 Active Physical Β· All enemies 45 β†’ 70 200% β†’ 350% Bleed, Empowered crit, Stun
Sneak Attack β€” Level by level
  1. Lv 1 β€” A sneak attack dealing 125% damage.
  2. Lv 2 β€” 140% damage and +15% crit chance on the strike.
  3. Lv 3 β€” Damage increased to 155%.
  4. Lv 4 β€” 175% damage and bleed (20% per turn, 2 turns).
  5. Lv 5 β€” 200% damage and a 15% chance to stun.
Shadow Cloak β€” Level by level
  1. Lv 1 β€” +25% speed and +5% crit chance for 4 turns.
  2. Lv 2 β€” Speed increased to +30%.
  3. Lv 3 β€” +35% speed and +5% crit chance.
  4. Lv 4 β€” +40% speed and +10% crit chance.
  5. Lv 5 β€” +50% speed, +10% crit and +10% ATK.
Silent Steps β€” Level by level
  1. Lv 1 β€” Increases your speed by 10.
  2. Lv 2 β€” Increases your speed by 20.
  3. Lv 3 β€” Increases your speed by 30.
  4. Lv 4 β€” Increases your speed by 40.
  5. Lv 5 β€” Increases your speed by 50 and crit rate by +5%.
Blade Dance β€” Level by level
  1. Lv 1 β€” Swift cuts: 200% damage to all enemies and bleed (20% per turn, 2 turns).
  2. Lv 2 β€” Damage increased to 230%.
  3. Lv 3 β€” 260% damage and +15% crit chance.
  4. Lv 4 β€” 300% damage; 25% bleed for 3 turns.
  5. Lv 5 β€” 350% damage and a 25% chance to stun each target.