What VIP grants, what the Premium Shop sells and the rule that covers it all: no power for money.
What each type is for (support, offensive and amplifier), creating at the Altar, bond and Ascension Stars, branches and what the spirit does in battle.
What is allowed, what is not and what happens when the rules are broken.
Chat channels, commands (/w, /r, /t, /g), whispers, items in chat, group calls, duels and the sending rules.
Founding and running a guild, guild wars and the ranked arena.
Every way an item leaves the game — salvage, refining, crafting, spirits, mail and auction — and why that keeps what you collect valuable.
The two currencies, where to spend them and how to trade at the player Auction House.
Floor-by-floor progression and bosses with HP shared across the whole server.
How zones work, how events are rolled, what happens when your bag is full and background hunting.
How stamina paces the game and how to recover HP, MP and stamina faster.
Equipment slots, what rarity changes and how refining works at the Forge.
What each attribute does, the XP cost per level and how to spend your points.
Set the rules the Auto button follows: which skill to use, when to drink a potion and whom to hit.
How to unlock skills, equip the active ones and how long buffs last.
The damage formula, how defense works, elements, crits and area attacks.
How turn order is decided and which actions you have in battle.
Create your hero, learn the core loop and know what to do in your first minutes.