Turn-based combat (CTB)

Battles put your character against 1 to 3 enemies.

Turn order

The system is CTB (Conditional Turn Based): every combatant has a bar from 0 to 100 that fills according to Speed. Whoever reaches 100 first acts. After acting, the bar resets and keeps filling.

Practical consequence: speed is not just "initiative" — a faster fighter acts more often during the same fight.

Available actions

Action Effect
Attack Basic hit, your ATK against the target's DEF
Skill Costs MP; can deal damage, heal or apply bonuses
Defend Halves the damage you take until your next turn
Item Uses a consumable from your bag (HP/MP potions)

In the bottom bar, skills sit on top with their MP cost in the corner, and the commands below. A greyed-out button says why (No MP or No target). Hold a button (or hover with the mouse) to see its name, cost and description. On a computer: 1 attacks, 2–5 are your skills, 6 Defend, 7 Item and 8 Manifest your spirit.

End of battle

The fight ends when one side is defeated, or when you give up. Either way your character's HP and MP are synced with the final state — there is no "leave the fight to heal for free".

Giving up ends the battle with no reward. If you are defeated, head to the Tavern to recover.

Related rules