Turn-based combat (CTB)

Battles put your character against 1 to 3 enemies.

Turn order

The system is CTB (Conditional Turn Based): every combatant has a bar from 0 to 100 that fills according to Speed. Whoever reaches 100 first acts. After acting, the bar resets and keeps filling.

Practical consequence: speed is not just "initiative" — a faster fighter acts more often during the same fight.

Available actions

Action Effect
Attack Basic hit, your ATK against the target's DEF
Skill Costs MP; can deal damage, heal or apply bonuses
Defend Halves the damage you take until your next turn
Item Uses a consumable from your bag (HP/MP potions)

End of battle

The fight ends when one side is defeated, or when you give up. Either way your character's HP and MP are synced with the final state — there is no "leave the fight to heal for free".

Giving up ends the battle with no reward. If you are defeated, head to the Tavern to recover.

Related rules