Turn-based combat (CTB)
Battles put your character against 1 to 3 enemies.
Turn order
The system is CTB (Conditional Turn Based): every combatant has a bar from 0 to 100 that fills according to Speed. Whoever reaches 100 first acts. After acting, the bar resets and keeps filling.
Practical consequence: speed is not just "initiative" — a faster fighter acts more often during the same fight.
Available actions
| Action | Effect |
|---|---|
| Attack | Basic hit, your ATK against the target's DEF |
| Skill | Costs MP; can deal damage, heal or apply bonuses |
| Defend | Halves the damage you take until your next turn |
| Item | Uses a consumable from your bag (HP/MP potions) |
In the bottom bar, skills sit on top with their MP cost in the corner, and the commands below. A greyed-out button says why (No MP or No target). Hold a button (or hover with the mouse) to see its name, cost and description. On a computer: 1 attacks, 2–5 are your skills, 6 Defend, 7 Item and 8 Manifest your spirit.
End of battle
The fight ends when one side is defeated, or when you give up. Either way your character's HP and MP are synced with the final state — there is no "leave the fight to heal for free".
Giving up ends the battle with no reward. If you are defeated, head to the Tavern to recover.