How damage is calculated
Base formula
damage = ATK × 100 / (100 + DEF)
Defense has diminishing returns: 100 DEF halves the damage, 200 cuts it to a third. It never reduces damage to zero — the minimum is always 1.
Multipliers, in the order they apply
- Area penalty — skills hitting several targets deal less per target (2 targets: 80%; beyond that
2 ÷ number of targets, floored at 40%). - Element — elemental advantage gives +25%, disadvantage −25%.
- Skill power — the skill's
power(100 = normal damage, 150 = +50%). - Defending — a defending target takes half.
- Critical — on a critical hit, damage is doubled.
Critical rate
Every character has a crit rate (base 5%) that grows with gear and passive skills. The roll has 0.01% precision.
Elements
The elemental triangle is Fire > Earth > Water > Fire. Attacks with no element get neither bonus nor penalty.