Skills and temporary buffs
Each class has its own skill tree, split into paths.
Skill points
You earn skill points on level up and spend them on your class skills. Skills have a minimum level to unlock and can be upgraded — each level increases the effect and usually the MP cost.
Active and passive
- Active skills must be equipped in a skill slot (the number of slots grows with your level) and cost MP to use.
- Passive skills are always on, take no slot and cost nothing.
Temporary buffs
Buff skills raise ATK, DEF or Speed — but they are not permanent:
- they last 3 of the target's turns by default (the counter drops when they act);
- they stack at most 3 times per attribute;
- past that limit, casting again only refreshes the duration.
So: stacking buffs before attacking helps, but it does not replace damage. Time spent buffing is time the enemy spends hitting you.
Healing
Healing skills never exceed maximum HP — healing at full life wastes both the MP and the turn.