Guilds, PvP and social life

Guilds

Founding a guild requires level 10 and 10,000 gold. It starts with a 3-letter tag and up to 30 members.

  • Roles: leader, officers and members. Officers invite and manage; only the leader can disband the guild or transfer leadership.
  • Bank: members donate gold; the bank funds collective perks.
  • Base: your own decorable room, with a private chat.
  • The leader cannot leave without first transferring leadership or disbanding the guild.

Guild war

Guilds face each other in cycles with a preparation phase (set up defenses) and a battle phase (attack enemy bases). Each attack scores stars based on the result, and the scoreboard decides the rewards. Phase transitions are automatic.

Ranked arena

Asynchronous PvP: you attack another player's defense, which they set up.

  • Requires level 10 and costs 3 stamina per attempt.
  • Limited to 20 attempts per day.
  • Everyone starts at 1,000 glory. Winning raises it, losing lowers it; beating a stronger opponent pays more, losing to a weaker one costs more. Win streaks give a bonus.
  • Tiers: Bronze (0), Silver (1,200), Gold (1,500), Platinum (1,800), Diamond (2,200) and Legendary (2,800).
  • Your defense fights on its own using a frozen snapshot of your stats — improving gear later does not change battles that already happened.

Chat, duels, friends and mail

The chat (button on Home or the Social tab) has the Global, Trade, Guild and Whispers channels, plus the Online player list. Tap someone's name to view their profile, whisper, challenge them to a 1v1 duel, add them as a friend, block or report them (blocking cuts chat, PvP and visibility). Chat commands and rules are in Chat and commands.

The Mailbox holds items and rewards that did not fit in your bag, for 7 days.

Related rules