Gold, diamonds and the market

The two currencies

  • Gold — the main currency. It comes from battles, exploration, quests and sales. It pays for the Tavern, refining, crafting and most trading.
  • Diamonds — premium currency. They come from achievements, the daily login, diamond auction sales and the Premium Shop (bought with real money). They pay for cosmetics (skins, frames, icons, spirit appearances) and some auction listings. Nothing bought with diamonds gives combat power — see VIP and Premium Shop.

Grocery

A fixed-price gold shop: consumables and basic items, always available. It is the game's price floor reference.

Auction House

The player-to-player market.

  • You list an item from your bag setting a price and a currency: gold, diamonds or a refining material (Iron Ore, Arcane Crystal or Legendary Fragment — the price is then the quantity).
  • The item is locked while the listing is active — you cannot equip, refine or relist it. If it was equipped, listing unequips it.
  • Listings expire after 48 hours.
  • On a sale the system charges a 5% fee (2.5% for VIP sellers): the buyer pays full price, the seller receives the rest and the difference leaves the economy (that is what keeps inflation in check).
  • You cannot buy your own listing.

An expired or cancelled listing returns the item — nothing is lost.

What about junk?

There is no selling items to the system for gold. Leftover gear becomes material through the Blacksmith's salvage (or arrives already salvaged with Auto-recycle) — see Item Sink: where items go. For good items, the auction house pays more.

Related rules