Attributes, levels and points

The four attributes

Attribute What it gives
STR (Strength) ATK — each STR point is worth 2 attack (for the Mage, INT plays this role)
INT (Intelligence) Maximum MP and the Mage's attack
AGI (Agility) Speed — fills the turn bar faster, meaning more actions per battle
VIT (Vitality) Maximum HP — each point is worth 10 health

What about defense?

DEF does not come from attributes. It is a base that grows automatically with your level, plus whatever your gear provides. This is deliberate: if VIT gave both health and defense, stacking VIT would always be the best choice and every other option would be a trap.

Want more defense? Level up and improve your gear (refining included).

Leveling up

Required XP grows linearly:

XP for the next level = current level × 1,500

That is: 1,500 at level 1, 15,000 at level 10, 45,000 at level 30.

Every level grants:

  • 3 attribute points (each point adds 10 to the chosen attribute);
  • skill points;
  • restored HP and stamina.

How to spend them

There is no hidden build that beats everything — extremes lose. Ignoring VIT leaves you too fragile to last the fight; ignoring STR drags battles out and you take more hits; ignoring AGI hands free turns to the enemy. Balanced spreads with a light lean toward your playstyle perform best.

Related rules