Towers and raid bosses
Towers
Each tower is a sequence of floors with a fixed monster per floor. Progress is tracked per tower and per character: you resume where you stopped.
- Beating the current floor advances one floor.
- The first clear of a floor grants extra rewards (once only).
- Clearing the final floor marks the tower as completed and unlocks the completion rewards.
- The Hall of Fame ranks players by total floors cleared across all towers; ties are broken by level.
Raid bosses
Bosses have shared HP: damage from any player reduces the same bar, updated in real time.
- World Boss — open to the whole server, ranking and loot per player.
- Guild Boss — ranking and loot per guild; characters without a guild cannot take part. The guild that counts is the one from your first attack — switching guilds during the event does not change your record.
When the boss falls, rewards are handed out by rank bracket in the damage ranking. Taking part with little damage can still land the lowest bracket; not attacking earns nothing.