Excellent items and Luck

What it is

Some of the gear that drops comes with something extra. Two identical Swords can differ: one plain, one Excellent, one with Luck. Options belong to the piece and travel with it through mail, the Account Chest and the auction house.

Only what drops rolls: monsters, hunting, exploration and the dungeon chest piece. Shop, Grocery, crafting, quests and achievements never do.

Excellent

  • 8% of dropped pieces are Excellent; of those, 25% carry 2 options and the rest, 1.
  • Legendary pieces are always Excellent, with 2 options.
  • The name gains "Excellent", the frame turns green in the bag and the options show in green on the item sheet.
  • Auto-recycle never recycles an Excellent piece.

A piece never repeats an option. Weapon and accessory roll the offensive ones; helm, chest, legs, gloves, shield and cape roll the defensive ones. The same option on different pieces stacks.

Offensive (weapon, accessory) Defensive (the rest)
ATK +3% Max HP +4%
ATK + your level Max MP +4%
Critical +4 Damage taken −4% (up to −20% stacked)
Speed +5% Reflects 5% of damage taken (up to 25%)
Recover max HP/8 when defeating an enemy DEF +5%
Recover max MP/8 when defeating an enemy Material drop +15% (up to +60%)

Luck

10% of dropped pieces come with Luck, Excellent or not. Luck gives Critical +2 and +25 chance points when refining that piece (70% becomes 95%, 40% becomes 65%; never above 100%). The Forge shows the chance with Luck included.

Tips

  • An Excellent piece a bit below your level can beat a plain one at your level — compare on the item sheet.
  • A Luck piece is the best one to push to +10: the higher chance saves Protection Seals.
  • At the auction house, look for the Excellent badge and the green lines on the listing's sheet.

Related rules